Transporting a villager to an undersea room in survival mode is a complex undertaking that requires much forethought, preparation, implementation time, and risk. A villager is typically used as bait to attract drowned, and the funneling can be accomplished with bubble columns. In an underwater farm, naturally-spawned drowned are attracted to a location and funneled into one area where the player can kill them. Drowned farms in a body of water are more complicated because they function similar to a dry-land mob farm. As such, it is a good source of nautilus shells, tridents, and copper ingots, but not the valuable zombie drops such as enchanted items and armor made from iron or gold.Īn underwater farm is another way to farm tridents. The disadvantage to the aerial farm is that it produces only drowned drops, but not zombie drops. In Java Edition, two layers of water may be needed for the platform to spawn drowned. The farm described here takes advantage of a mechanic in Bedrock Edition whereby a single layer of water causes an increasing reduction of light level with depth below that layer the drowned spawn on a wet platform some distance under a glass-bottomed pool of water. The drowned spawn naturally under the correct conditions of being underwater at light level zero, and they are funneled first into an intermediate area to prevent lethal fall damage, before dropping into the killing chamber where the player waits. It works by spawning drowned naturally on an aerial platform at least 24 blocks above the player, with the player being beyond the maximum spawning range of any other spawnable surface in the world. However, it does produce copper ingots in both editions, as well as nautilus shells in Bedrock Edition.Īn aerial farm is probably the most practical way to farm tridents.
The disadvantage is that it does not produce tridents in any edition, and does not produce nautilus shells in Java Edition. The advantage to the flooded dungeon farm is that it produces potentially valuable zombie drops, such as iron swords and shovels, chainmail armor, and gold armor - any of which may have valuable enchantments.
Once converted to drowned, the player can manually kill them for their loot and experience. The zombies are funneled into an underwater chamber where they drown. In Bedrock Edition, this farm does produce nautilus shells but not tridents (zombies converted to drowned no longer drop tridents as of Bedrock Edition 1.16.0).Ī flooded dungeon works by spawning zombies from the monster spawner in the dungeon. In Java Edition, this farm produces the usual zombie drops as well as experience (XP), but it doesn't produce the tridents and nautilus shells specific to drowned. This is the easiest method to implement in survival mode.
Dragon zombie drop both gold and how to#
The detailed instructions in this tutorial explain how to use a flooded dungeon that converts zombies to drowned. In most cases, it's a good idea to kill the drowned manually to obtain the more valuable loot. There are three main ways to farm drowned, depending on the Edition and which drops you desire most. The simple survival-mode flooded-dungeon farm described here is still useful for gaining a quick and easy way to harvest experience and zombie drops without requiring significant construction or materials. More complex farms are possible, particularly underwater farms for naturally-spawned drowned, which also yield tridents and nautilus shells. While the aerial farm doesn't require exotic materials, it does require large amounts of materials and is more time-consuming to build. The aerial farm (described second) produces only drowned drops including tridents, but not zombie drops. In Bedrock Edition this farm also produces nautilus shells, but not tridents. In all editions, the simple flooded-dungeon farm described first produces rotten flesh, iron, gold and chainmail armor, and weapons dropped by zombies, as well as experience orbs and copper ingots dropped by drowned, but not nautilus shells or tridents. In addition to explaining general mechanics of drowned farming, this tutorial describes two basic drowned farms that are easy to construct in survival mode, without needing a villager as bait. Drowned farming is a way to harvest experience orbs and loot dropped by both zombie and drowned mobs.